Italian Region FakeDex: Incorporating Mega Pokemon in Generation VII
by, 3rd January 2014 at 11:56 PM (748 Views)
To go along with my blogs about my idea for Generation VII, "Sun and Moon Version" taking place within the Italian-inspired Region of Shisa, here's a general idea of how I think Mega Pokemon could be incorporated into Generation VII.
In Generation VII, Gen I-VI Pokemon would acquire new Mega Evolutions, around 25 or so (excluding Events), in addition to the likely new Mega Pokemon we'll see in future Gen VI games. Mega Evolutions play a smaller role in the plot, being unaccessible to the player until after the Elite Four, and instead their power is reserved for the post-game. In addition, when battling over WiFi, you can now disable Mega Evolutions in the RULES.
I haven't really though of which Pokemon would get Mega Evolutions, bar Golem and Machamp to complete the Gen 1 Link Evo Quartet. There'd be no new Version Megas like Charizard and Mewtwo, every Pokemon would only get one Mega. All the old Mega Evolutions return (perhaps with some changes to make them less broken, like Mega Gengar getting a new Ability), however you'd need to reacquire their stones.
Mega Stones In The Plot
The central plot of Generation VII does not involve Mega Stones at first, until right before the Elite Four, where the Evil Team surprisingly acquires special mass-produced Mega Rings created by a mysterious source (possibly hinted to be Colress' newest experiment, using the Evil Team as testers) and you must fight their Mega Evolution Pokemon, which would be Mega Alakazam, Mega Gengar, and newly introduced Mega Golem and Mega Machamp. The player, however, does not acquire a Mega Ring till after the Elite Four.
During the post-game, Looker visits the player with his own Mass Produced Mega Ring he found which he gives the player, wondering if it can be used for good, and enlists their help in finding out who produced the Mega Rings. Also, Wild Mega Pokemon have been spotted, Looker theorizing them being test subjects. You'd never find out who produced the Mega Rings, as the laboratory you discover has been completely destroyed and all the data erased, but once more there'd be strong hints it was Colress. Afterwards, the player learns that the Mass Produced Mega Ring positively responds to his heart and works like a normal Mega Ring, and thus keeps it to use.
Although you don't get a Mega Ring till after the Elite Four, you're given a Mega Ring when battling via WiFI against other players in-case you've obtained a Mega Stone early on via trade and want to test it out.
Acquiring Mega Stones
Because Pokemon Bank does not, as far as I know, allow you to transfer Items, Mega Stones would need to be reacquired in Generation VII. There would be three different ways to acquire Mega Stones in the Shisa Region excluding DLC:
1. NPC Events: Basically, certain NPCs would give you Mega Stones when certain prerequisites are met. For example, bringing Mewtwo to a certain man would result in him giving you both the Mewtwonite X and Y.
2. Battle Points: Most of the "common" Mega Stones from Generation VI could now be purchased in multiples at the new Battle Arena using Battle Points, each Mega Stone being pretty costly, like ranging from 50 BP to 100 BP.
3. Wild Pokemon: During the post-game, reports begin to circulate of Wild Mega Pokemon, presumably test-subjects that escaped. If you follow the clues and reports, you'll encounter a Horde Battle featuring the Wild Mega Pokemon flanked by its non-Mega counterparts. By defeating the Mega Pokemon, you obtain the Mega Stone. You can't catch any of the Pokemon though as it's a "Boss Battle", the energy of the Mega Stone blocking any capture attempts.
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