The Depths of Pokémon (thoughts)
by, 7th February 2010 at 09:07 PM (413 Views)
As I'm sure all of us know, one of the many awesome things about Pokémon is that you're never really done with the game. There's always something to do; right now, I've got over 427 hours of play time on my Diamond, which are still increasing. :P
Lately, I've been training a couple Pokémon for use on my second main team, one of which is a Slowpoke nicknamed Dynastduke (I have pretty much all of my Pokémon nicknamed...).
And, as usual, I've been doing a bit of research for information on the Slowpoke family (in addition to my other team members). I check Bulbagarden frequently to refresh my memory on what TMs the can Pokémon learn, its base stats, what moves it learns as it levels up, and so on. I also like to check back every so often to make sure I won't pass up any pre-evolution moves I might want.
So today, as I was thinking about what I was going to do in order to balance Duke's eventual moveset, I decided to pay a little visit to Smogon.
I never use Smogon's suggested movesets--but I like to check them out sometimes when I'm training a Pokémon to see what they've got to say. I take some of their ideas into consideration, but almost always usually end up with something completely different that works for me.
And that's when I began to think--when do the "rules" of Pokémon cross the line between strategy and simple over-analysis? Let's take the tiers, for example.
When I put together a team, I don't limit myself to sticking to the proper tiers (though as it usually turns out, a lot of the Pokémon I choose happen to be in the "Never Used" or "Under Used" catagory, even though that's merely coincidence). In a team, the only things that really concern me are type coverage, and if I like the Pokémon I'm going to use (which I obviously do, otherwise I wouldn't be using them). I don't pick my Pokémon because they're strong, rare, shiny, popular, or however else you might categorize your monsters, but because I like them.
That being said--what's the big deal, anyway? Why do we have to categorize what Pokémon are allowed to battle other Pokémon? It's Pokémon; you don't see in-game trainers fussing about tiers (though a lot of in-game trainers aren't exactly the poster-children for type coverage, or even decent movesets--then again, some actually seem to have pretty good strategies, don't they?).
That's why I like free battles (including those on PBR). I don't care about what Pokémon "can" and "can't" be used, or even what their natures should be (which is the beginning of an entirely different rant that I'll get to later...), I just want to battle Pokémon. Of course, that means I expect my opponent not to be cheap and rely on legendaries to take out my team because they don't know how to use an effective strategy--but you get what I'm saying.
Anyway, my point in all this is that I think we should all just be able to have a decent battle without all those unnecessary rules that could possibly stifle your otherwise magnificent team.
And just an FYI--I love all my diverse groups of little Pokémon buddies all the same (though I do have my favorites :P).
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