Yu-Gi-Oh! Monster of the Week #18: Uria, Lord of Searing Flames
by, 14th August 2010 at 06:52 PM (578 Views)
This monster is the GX counterpart to Slifer the Sky Dragon of the original Yu-Gi-Oh! series. Like Slifer, Uria gains ATK depending on certain conditions. Uria gains 1000 ATK for each Continuous Trap Card in the Graveyard; Slifer gains 1000 ATK (and DEF) for each card in your hand. However, while Slifer's ATK and DEF are undetermined, Uria's ATK and DEF are 0, which is unusually weak for a level 10 monster (the previously mentioned effect makes up for it). Uria can't be Normal Summoned or Set; instead, you have to send 3 Continuous Trap Cards to the Graveyard first. As previously mentioned, Uria has 0 ATK and DEF, so when you summon him, he'll have 3000 ATK to start off with. Once a turn, you can destroy one of your opponent's Set Spells and Traps and Spells and Traps can't be activated in response (not even Counter Traps can stop this). You can claim priority over Uria's effect when you summon him, so he won't be wiped out by cards like Torrential Tribute.
-Uria is useful in stall decks that revolve around Continuous Traps (like Ordeal of a Traveler, Nightmare Wheel or Gravity Bind). The Traps can stall the opponent for a while, and later be sent to the Graveyard to summon this monster. Trap Monsters (like Embodiment of Apophis or Zoma the Spirit) can be used to defend your Life Points and attack until you get Uria into your hand.
-It's also useful in Volcanic decks, when he can be discarded for (Tri-) Blaze Accelerator, removed for Firewall or be summoned using the deck's usual Continuous Traps (like Gravity Bind).
-Traps that need costs to stay on the field (like Mirror Wall) can be destroyed intentionally to power up Uria.
-Imperial Custom can be used to protect your Traps from destruction until you get Uria into your hand.
-Anti-Spell Fragrance works well with Uria; not only can it be used as one of the necessary tributes, it means your opponent is forced to Set Spells before they can be activated, making them easy pickings for Uria's Spell/Trap destruction effect.
-This card can be used with Pyramid of Light, along with Sphinx Teleia and Andro Sphinx. When said Trap is removed from the field for getting Uria out, it will destroy Teleia and Andro, allowing you to summon Thenien the Great Sphinx.
-Since Uria has 0 ATK, he can be easily brought into the hand from the deck with Sangan.
Text: [QUOTE]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards you control to the Graveyard. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card your opponent controls. Spell and Trap Cards cannot be activated in response to this effect's activation.[/QUOTE]
Appearances: Kagemaru, Yubel-possessed Marcel/Jesse (Yu-Gi-Oh! GX, could be summoned using regular Traps rather than continuous ones; gained 1000 ATK for each general Trap in the Graveyard; Spell/Trap effect is one-off, activated when summoned; when Uria is destroyed, it can be summoned from the Graveyard by discarding 1 Trap card)
Set first appeared: Shadow of Infinity (Ultra Rare)
Source: Yu-Gi-Oh! Wikia, my knowledge