My blog. Expect copious amounts of sarcasm, cynicism, and video game talk.
It's Sunday, and thus time for another Card of the Week. Card #1 was the Xyz behemoth known as Atlanthal. Card #2 was the ever-popular Blackwing Armor Master. This week's card has yet to be released in the TCG, but is currently available on the Japanese OCG. Spear-heading the new "Magical" archetype, here is Magical Erudite Junon! (LIGHT)
It's time for another episode in this little series I'm doing. Dark, Light, Earth, Wind, Water, and Fire. These are the attributes a Monster can have in the game of Yugioh, and I'm naming my favorite and least favorite from each. (There's also Divine, but that attribute doesn't have enough members to be worth considering. Although... I do like Slifer.) Anyway, chatting aside, it's time to get this under way.
Today's Attribute is... Fire! One of my favorite Types in Pokemon, but
Another random blog entry, concerning Yugioh. This time, naming my favorite and least favorite Monster from a particular Attribute. There are 6 Attributes: Dark, Water, Light, Fire, Wind, and Earth.
Today's issue will be covering the Water attribute. Why? No particular reason. Just the one I felt like starting out with.
Water Monsters possess one of the largest support pools of the attributes in this game. Borderline being too much at times imo, but.. that's not the point of this entry.
Updated 19th April 2012 at 03:12 AM by Scarlet Sky
And so, my latest blog entry entails something a bit different. Rather than a card of the week... Sometimes I'll cover some of the most popularly used decks, and what options they can run. You, as a reader can use these entries for multiple purposes. Irritated with the deck covered and want to see it's weaknesses so you can exploit them? Thinking about running one of the decks shown? Either way, I'm sure you'll get something out of this.
Today's deck of choice is one that sees
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each