Tips for Mimes and other stuff - Final Fantasy Tactics
by , 5th September 2012 at 04:21 PM (314 Views)
Disclaimer:
This is to assist people who have decided to try the Mime job in Final Fantasy Tactics. This will not promise success with the Mime job. But if you want good stat growth and the ability to up your Magick Attack (the Mime job is the only regular job that gives boosts to the Magick Attack stat, all others just boost it while you're using the job). So fans of using Cloud Strife, pay attention.
Notes:
Whatever the hell you do, only use one Mime at a time. Using more will make it even worse, and having a team of only mimes will cause chaos. In other words, you'll be slaughtered. Unlike in Final Fantasy V.
Oh yeah, and it's best if you only choose Mime as your job when you're close to leveling up (90 or up is preferable). Because really, do you WANT to be stuck with using one for each level up? Plus, it takes JP from the character's main job.
EDIT: Oh yeah! I almost forgot! Mimes -also- can only copy abilities that any unit can do. And Squire abilities. (The regular kind, not Ramza's version. But they may be able to copy the standard Squire abilities Ramza has.)
The Mime job also has three innate abilities: Brawler (increased damage if you use your fists), Concentration (nulls evade rates), and Beastmaster (monster units next to the Mime will gain an ability).
Anyway, now let's do this.
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For those of you who don't know, the Mime is a job class from Final Fantasy Tactics. If you don't know what that is, leave, get a PSP or Vita, then either purchase it from something like Amazon, GameStop, or the PS Store.
To unlock the job, you must become level 8 in Squire or Chemist (I recommend doing the opposite of what I suggested for leveling as a Mime, fighting -until- you get near leveling up for the Chemist, as they have crappy stat growth), and Level 5 as a Summoner, Orator, Geomancer, and Dragoon.
There are two ways to go about this: one, have your whole team do actions that would let the mime hit stuff. Two, fill your team with Arithmeticians (Level 5 B. Mage and W. Mage, Level 4 T. Mage and Mystic) and then let Arithmeticks fly. Three, have ONE character do Arithmeticks and then have the Mime copy that. The third option is the best, as it allows you to deal twice the damage that you normally would with one skill, while allowing you to keep your strategy as normal. The second option mainly lacks in the fact that you'd have to do a lot of work. And Arithmeticians are slow. Very slow.
Keep in mind that all of your characters -should- be facing in the same direction for the first one, in order to lessen the complication of attacks. The Mime does the actions in the direction it's facing. For example, say Ramza was a Black Mage and Cloud was a Mime, facing to the right. If Ramza cast Fire one square to the up and to the right, Cloud use Fire on the square that's one up and right to -him-.
EDIT: Also, note that Mimes work -great- with Dancers and Bards. They'll increase the amount of singing and dancing.
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Anyway, after all that, here's some extra tips to help you 'long the way:
- To unlock Dark Knight for multiple characters, an easy way to learn the Black Magicks is to hit Black Mages with the -ja tier skills, letting you possibly learn the -ja level spell, saving you 2100 JP. Dark Knights are unlocked by mastering (learning all abilities) the Black Mage and Knight jobs, and going to Level 8 (-not- mastering) in Geomancer, Dragoon, Samurai, and jobs. The hard work -will- pay off.
- A neat set-up is a unit with 97 Brave points, Mana Shield, and Manafont. 1 MP will shield all of your HP, so as long as you keep moving, the unit will be kinda invincible.
- Brawler for Reis is a must. Or -maybe- an Equip Weapon ability.
- There are two good support abilities for Cloud: Quickness, which cuts down the Charge Time needed for his Limits (Time Mage, 1000 JP) or Dual Wield to equip Cloud with another sword, allowing more damage with his physicals (and -maybe- increasing his Magick Attack)(Ninja, 1000 JP). Becoming a ninja does -not- let you use both, because you'd have to use the Support ability slot for Equip Swords!
- Don't be fooled by what Tactics Advance may have taught you: Luso (Game Hunter) can hit Ramza (Squire) with Ultima to learn it. They -must- be the jobs in parentheses. -MUST-.
- Using Treasure Hunter effectively requires you to have low Brave. Using Reaction Abilities requires high Brave. The exception? Two of them: Reflexes (doubles evade rate of unit, Ninja, 400 JP) and Parry (adds the weapon's block rate into the evade equation, Knight, 200 JP). The Samurai's ability Shirahadori also adds the Bravery as an evade rate for physical attacks, so that may be -slighty- useful if you have no good blocking weapons (Defender, Main Gauche, and the Dancer's cloths are awesome) or prefer to use what would add an evade rate for another item that doesn't.
- Geomancy skills are -great- for activating Critical skills, but the only you'd probably want to couple with it is Critical: Restore HP.
So there you have it. Some useful tips for Final Fantasy Tactics (the last one was more for War of the Lions, but eh). Keep in mind: the JP costs are different if you're American and playing the PSX version (they pulled Easytype on us! D:). Anyway, this was Lief, telling you what you may have already known. See ya!












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