Level Up! Final Fantasy XIV attained level 2.0!
by, 29th August 2013 at 09:22 PM (579 Views)
At the end of September 2010, Final Fantasy XIV was launched as the second Final Fantasy MMORPG. Differences include a new class system based around what weapon you had equipped - it was literally as easy as changing your weapon. However, unusually for the series (even including XIII, at least professionally), it bombed. Don't ask me how, I didn't play it. I'd guess the fatigue system had something to do with it. Or maybe the action points? Anyway, SE admitted they derped up and went about fixing FFXIV. What was perceived as wrong, however, ended up going deep into the FFXIV coding, so it had to be redone. And thus, A Realm Reborn: Final Fantasy XIV was born.
First off, if you want to get into the game, let me simplify things greatly for you with a few things. STR increases physical damage as it rises, DEX for ranged damage (bows), and INT for magic damage. VIT increases max HP, and PIE (not a delicious stat, actually piety) increases MP. MND increases the amount healing does. Each race has a clan that is slightly better in either physical or magical stats. Each race also is good in one stat - Hyurs have good STR (Highlanders laying claim to having the best STR, if I remember correctly), Elzen DEX (the physical clan's DEX is better then their STR), Lalafell INT (they're the same across both, 21), Roegadyn VIT, and Miqo'tes (think cat girls, except also male)...PIE, I think. Gods, as far as I know, do nothing, although I think they modify elemental resistance/aptitude (if the latter is even a thing).
FFXIV is complicated, eh?
In practice, though, it's a lot easier. Well...to me, at least. I just really remember I need STR/VIT for being a Gladiator and get my gear based on that. I'm not entirely sure if this is a good idea or not.
If your biggest problem with FFXIII is that there's nothing to do but fight, then don't worry. FFXIV has a lot of shit to do. Granted, a fair amount of them involve fighting, but at least there's a reason for it, right? There's Guildleves, which are, unlike regular quests, repeatable objectives. These include not-fighting objectives, too, although I can't say much about them, as I have never done one as I have (still) not accessed a non-War or Magic Discipline. Sue me. Guildhests require a few guys getting together (based on class, which is, in turn, grouped by type - Tanks, Damagers (?), and Medics, I believe), and completing some objective. Usually beating something up, but there can be things added to it - the only one I have participated in as of yet, for example, involved trying to stay out of the sight of a monster - get into its sight, and it will sic the rest of the monsters on you. FATEs (Full Active Time Events) are special events. I think they all revolve around beating stuff up. However, you get EXP and gil for completing them, along with some extra stuff - one of them can be FFXIII gear...although I'd rather look like Vaan then Snow.
Even if I had to deal with spray-on abs. ...maybe.
Also, of note: do not rely solely on fights for EXP. While it might start all innocent at 300, it quickly escalates to over 1000 (at - at least! - level 4), then over 9000. Then, by the time you get to level 15, you need more experience to level up then the damage limit is in most Final Fantasy games.
If I remember correctly, I got ~100 EXP per fight. With modifiers.
Anyway, let's move on, shall we? Specifically, to the class system. You start out with one class, the one you chose during character creation. After you complete the level 10 class for it, you can get the quest to join another guild (which is always just talking to the guildmaster). This allows you to get the level 1 weapon for the class, and in turn be able to access that class. You change classes - obviously - by changing the weapon you have equipped: swords will get you Gladiator, axes Marauder, staves Conjurer, books Arcanist, etc. Each class has some overlap - Marauders and Gladiators both seem to be geared to tankhood, and all three Magic classes seem to have a penchant for dealing magic damage - Conjurer and Tha...Thu...Thaumaturge in particular, both able to dish out elemental damage. There's enough different to justify having them be different, though - Conjurers lean more towards healing, and Thaumaturges' main spells, Fire and Blizzard* have a special effect that decreases the other spell type's MP cost (but also effectiveness) (and, for Fire, increases its MP cost and effectiveness, ala Turbo MP). Just to list an example. Changing classes is easy.
Um...I just realized I haven't actually said anything about my opinion of the game. This is bad, so let me make up for it by saying that combat is good. The auto-attack seems to not occur often, though. Other then that, it works well enough to make all combat a bore (which, if you find it that way, will luckily only have to deal with it if you become bane of a race. That can happen. I know.)
The worst part, though, is the story. I mean, the story isn't bad. It would work for a standard Final Fantasy game. The problem is, however, FFXIV seems to forget it's an MMORPG. I mean, it's just kind of awkward when you're praised as the hero of [insert nation here]...but realize that there were a few players watching that cutscene when you came in, and there will be a lot more. I might be setting my standards too high for an MMORPG, but I think there'd be a story that at least makes it more plausible for there to be other people, you know?
Anyway, FFXIV is awesome, and has a lot of shit to do.
My character's resume. Keep in mind that the stats aren't always what they are, but if you need me for a particular purpose, and you find my level in a suitable class to be good enough, then give me a holler.
Erdrick, also known in Eorzea as Lief Katano, has played all main Final Fantasy games except XI. He enjoys beating up stuff, beating up stuff for other people, and beating up other people that deserved it. He typically employs his trusty blade for these tasks, but also has been seen using magic, axes, and even summoned monsters. He can usually be found with a trusty Cait Sith by his side, although he envies those with baby behemoths. Even if they don't actually do anything.
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