by, 20th December 2012 at 07:40 PM (167 Views)
So, some of you heard that I was making a game. If you didn't, now you know. In case you were curious, here's an update on the game right now.
The basic plot is that there's an emperor trying to rule the world. He starts by destroying the only town on the island he rules.
Okay, I guess he's not much of an emperor then.Four young'uns decide to get back at the emperor for destroying their town by killing him. They are joined by the emperor's daughter, who is angry at her father for trying to kill a town for no reason.
Yeah, it's not great, but it's better than the plot of the Super Mario games, right? ...right?
So, um, yeah. The four youths who had their town destroyed are:
Neo! (Name suggestions appreciated, first attachment.) Stat-wise (as that's all there is to talk about him), he's best as a Warrior or Thief, with high HP, Power, and Stamina scores and growth, but low MP, Skill, and Intelligence scores and growth. He might actually be a good mage.[/s]I actually have no idea what any of those do besides power. I just guessed that Skill and Intelligence had something to do with magick casting.[/s] He's also the only one who has a different look across his classes - he boasts a red jacket and headband along with a bow and arrow as a thief. Bows and arrows may or may not be an actual weapon.
Cronux! (Again, name suggestions are appreciated, second attachment.) He actually is decent stat-wise as anything, but sucks as a mage due his shoddy MP pool (1 with a growth rate of 50%). This is basically making him be a Monk or a Warrior. And why wouldn't he be a Monk over a Warrior? He looks the part
other than a smiley face on his shirt. Monks also carry over two skills from Final Fantasy Tactics: Aurablast and Chakra. (More -may- come.)
Bad glitch: Cronux can't move next to a unit without the game crashing. At least, last time I checked, he couldn't.
Fun fact: Cronux's classes are the only classes that have been modified (beyond the field sprite): all of his stat gains from the job are the same. This is to keep in line with his jack-of-all-stats-except-MP gimmick.
Concessa (no, and third attachment) is a woman who can play any class effectively, be it a mage or a warrior. Naturally, she makes the best mage. Fun fact: on the field, all of the girls suffer an identity crisis. I.E., they all use the same map sprite. This is because I couldn't find a field sprite for the next girl, and couldn't find a matching battle sprite for the princess. The battle sprites have to be with the proper field sprites.
This is mentioned under Concessa because she's the one the talking sprite matches up with.
Lynn (hell no, last attachment) is a girl who plays the mage field effectively, with a buttload of MP (base 5 with a 110% growth, possibly lower if it ends up being game breaking), if nothing else (i.e. the Intelligence stat is bugged like in Final Fantasy I and the Skill stat isn't used for magick).
You might be wondering why Lynn, the magickal girl, has such a low MP pool. It's because of the way the magick (yes, it's with a k, like in Final Fantasy XII and Tactics A2 and War of the Lions and such) works: each spell has a level. It works like Final Fantasy II: the spell's MP cost is equal to its level. Ex.: a level 1 spell costs 1 MP. A level 6 spell costs 6 MP. Summon spells (used by 1 (one) character) don't have levels and just cost a buttload of MP, summon-style. Don't worry, though, he has the MP to make it work.
Also, you might be wondering why I mentioned different classes. You may be all like "Marche! This is a tactical RPG! The characters are supposed to be locked into one class type, so Neo/Cronux would have to be a warrior and his MP stat is useless!" And you will forget about Final Fantasy Tactics and Final Fantasy Tactics A2 because they're awesome and you will forget about Final Fantasy Tactics Advance because it sucks. The thing is that classes will work like Final Fantasy I: you will choose a class at the beginning of the game, and be locked into it until you see a dragon that will change your class. The difference is that you will change based on your will. So if you decide to upgrade Neo into a Ninja instead of a Knight, go ahead. You can't upgrade everyone into Ninjas, though. It would make them all suck.
This feature also makes it possible to be masochistic and make Neo a White Mage.
Anything else...? Oh yeah, the map functions like it was a real world: to get to your next destination, you have to go on the edge of the map. Then you go to your next battlefield. I recommend beating the shit out of all of the enemies first. But not your allies (if indeed such a thing is possible, and it may just be). That would be stupid
even though they revive at the next map.
Also, there's plenty of Final Fantasy references. The name (Final Fantasy Tactics PC) and the spell names (Litaga/ara, Icera/Icega, and the more familiar Fire/Fira/Firaga) are one. (If you want it to be the standard names, let me know.)
Will there be Garland? Of course there'll be Garland. He's actually going to be competent, however. Especially because I'll just copypasta his FFI stats. It'll work. You may die and regret you didn't spend enough time killing mooks/spreading the levels around.
Also, gunblades. You upgrade them from regular swords. More of a FFXIII reference than FVIII because they also function as guns...while looking like swords/fists. Hrm.
Finally: upgraded summons: yes or no?
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