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It's 7 days to Mafia Awards; if you wanted to join the War Room and vote in the Awards, you're too late. That's a shame; you're missing out.
The War Room is really a great place. The strategy is not too difficult; the time is not too involved; the commitment is not too great; the people are not too bad (no, really).
I joined TWR, like most everybody else, in Mijzelffan's BMGF Mafia II. That was the pinnacle of War Room. From there, things kept growing. We're fast
I'm here to do some shameless self-advertising for my new game in The War Room. Called Rabbit Doubt, and based on a manga of the same name, it is a game to weed out the wolves in a large group of people. Public votes are had to eliminate suspicious-looking players, the goals of each side being to eliminate the other team. It may sound like mafia, but it's a lot simpler. If you have any interest, check it out. Sign-ups end on Thursday, or as soon as 30 slots are filled.
Hopping on the oldest of bandwagons: ask me questions. Go ahead, ask, I can hardly await your originality.
Yesterday, finding inspiration, I found my ancient copy of Pokemon Gold -- unused for 6 years (!!!) -- lodged inside a N64 Transfer Pack (wow, nostalgia).
When I booted it up, I was prompted with a notice that the clock may be incorrect (it was two days, 6 hours off), and I was able to reset it. I tired the file, and I started right where I left off -- with 20 minutes of gameplay, and level a 8 Totodile.
Leaving it inactive for 10 minutes produced added 10 minutes
A People's History of the United States, by Howard Zinn
Specifically, how many of you have had this book assigned to you through a school course (AP US History, to be specific)? I want to get a broader idea of how widespread this book is in education circles.