Pokemon White 2: The Little Things
by, 11th October 2012 at 01:08 PM (738 Views)
This post contains light spoilers.
Those of you who have talked to me in the last couple of days know that I enjoyed Pokemon White 2 quite a bit. A huge part of why I thought they were great was because of the little changes they made with the game mechanics. I will not address any of the aesthetic or gameplay changes in this blog, maybe I'll make more for that in the future.
1) Repels - In Pokemon White 2, when a repel wears off, if you have another in the bag it will ask you if you want to use it right away. This is extremely convenient if you're doing something that requires a lot of repels since you don't need to go into your invintory every time. If only they had this around in a game where you could chain for shinies.
2) Move items - You can now move an item from one pokemon to another in your party without having to take it off one, go to your invintory and put it on another. This helped a lot because I rotated my lucky egg around all the time.
3) Pokedex Habitat - They added a new function to the Pokedex where can see what pokemon are available in any area you visited. It doesn't show you them all at first, you have to unlock the pokemon by seeing it somewhere, but it's fun to try to fill them all out and it's useful to be able to see what you can catch where.
4) Free Space - While I didn't actually use this, I think it's a really cool idea. I'll try to start using it maybe.
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