Fanart and original art will be/is posted here.
When I said I was going to give it my best at learning 3d, I really meant it. Now I'm pretty good at modeling. Rigging, posing, animation, scripting and lighting - not so much but it's a great start. Plus I can now have all my favorite characters from Pokemon and Zelda plus my own original characters in 3d.
I have this urge to make a guide on how to model in Blender because the learning curve is very steep but short. A main problem that beginners face is of the mass amounts of shortcut
I've been trying for a long time to become a proper 3d modeler. I've used 10+ programs including
1. 3dstudio Max (not free)
2. GMax (free)
3. Wings 3d (free)
4. Google Sketchup (free)
5. Hexagreat (free)
6. CB Model Pro (completely free)
7. QAvimator (semi free)
I'm going to settle down with Blender and Google Sketchup. GS is a great program for modeling locations, houses, objects and furniture and it's truly the MSPaint
Was bored so did some tracing.
Her hair is more based on Blaziken this time and I thought the second outfit color theme looked very cool. I like the first one the best because it looks more simple and basic.
Although I haven't sprote in ages.
Maybe due to the lack of subjects to sprite or the lack of inspiration. And lately, I find spriting with color limitations more fun than with a GBA pallet.
I admit that I only colored two of these three sprites and just recolored the black and white one.
My favorite is the GBC one because it reminds me of the GSC games. And btw I was
It could be a helmet
It could be a headband
Or it could be hairdye (as in Pokespecial)
Tibetan and Vavavoom inspired
*Vavavoom is a friend of mine who does great pixel art. She's got patience because she told me she handpixeled everything (no mirroring)