RPGs -- a rant
by, 22nd March 2009 at 10:56 PM (420 Views)
Is it just me, or is the RPG section of this forum going to hell in a handbasket?
Seriously. Most of the current batch of active RPGs right now is full of crap. What plots there are are thin, vague, and cliched. They always essentially boil down to one of two categories: 'good vs. bad' or 'a group of people are in this relatively non-threatening situation, let's watch them interact!' There's no effort put into making plots special anymore. No ambiguity. Hell, hardly any goals for the characters to strive for in the situation/interaction RPs. In the 'good vs. bad' ones, the threat is usually something minor or cliche. An evil team is stealing pokemon -- oh noes!
It seems like no one puts any effort into RPGs anymore. An evil team is stealing pokemon? Okay, why? What makes your RPG different from any other one with an evil team stealing pokemon? You want to start an RPG about a Pokemon School? Fantastic. What are the goals people's characters are trying to accomplish by coming to this school?
The characters people come up with are also slowly starting to become more and more two-dimensional. The same people are using the same characters, with the same personalities, the same goals -- hell, the same pokemon -- in every RPG they join. And guess what? They never change. The characters aren't developed at all -- they're just there, talking with the other characters. They have no quirks. Nothing that really makes them into real, believable people, rather than simply characters. Their flaws, if present, are minor almost to the point where they might as well not be there at all.
But with a new RPG getting posted seemingly every two seconds, and the RPGs themselves updating just as quickly, who has time to care about things like that? Who has time to post something meaningful before the RPG is already ten pages ahead of where it was when you started your post? God forbid a person actually be descriptive! God forbid someone's post should consist of more than one line! Oh no, that's much too complicated!
And...to top it off. The coup de graze. Apparently, it is possible for someone to create an RPG based on the sole thought that "Hey! These RPGs have some pretty good plots! If I make one, it'll have a good plot too!" without putting any thought into the plot itself. They (won't name names) seem to be under the impression that it will magically turn into a good plot, no matter how thin and crappy their idea is, just because it's an RPG. And to add insult to injury? They don't even post an actual plot. Newsflash -- your character walking around and getting their starter pokemon before suddenly seeing a gigantic Rocket/Galactic/what have you airship in the sky, without any sort of internal dialogue or explanation, in the span of two paragraphs, is NOT a plot. It is an INTRO. It could have worked decently as an intro if you'd explained what the hell was supposed to be going on in the story.
A PLOT explains to the potential players exactly what the hell is going to be going ON in your RPG. An INTRO is your character making their entrance into the RPG's storyline -- which, oh look, is also known as it's PLOT.Originally Posted by Dictionary dot com
I'm getting sick of it. When I first joined Bulbagarden and started going to the RPG section, it wasn't just simple games people were coming up with. It was stories. There was just enough ambiguity so that the players didn't quite know what was coming next, but there was enough there to keep them interested and engaged. Characters were thought-out, had backstories that affected their personalities, and though some went way over the top in terms of power, the characters were still real. They were flawed, they struggle...they're believable. The pace was slower, too; admittedly, sometimes aggravatingly so, but it meant that no one was ever rushing to play catch-up reading through a bunch of one-line posts. People were detailed, descriptive with their work; the character's personalities were consistent throughout the story, barring some dramatic/traumatic event, and the threats were...well, actually threataning. But now, no one cares.
Total Trackbacks 0