Magnagate Navigating 101
by, 4th April 2013 at 01:54 PM (182 Views)
Rule #1: Status Moves on your teammates suck.
Example: Dewott in any of the lowish tiers. That idiot WILL use Focus Energy every time you bump into anything in a narrow corridor unless you turn it off.
Rule #2: Status Moves on your party suck.
Example: Confusion or sleep in a monster house is pretty much a guaranteed wipe.
Rule #3: Health Orbs show up more than they have to.
Example: Wanting to get a useful nuke and finding another goddamn Health Orb.
Rule #4: Your teammates are natural snipers.
Example: Emboar with Flamethrower in the higher tiers can shoot enemies in places you never thought existed. It's especially good in open-air dungeons.
Rule #5: Turning off moves is the best thing ever.
Example: Besides the aforementioned status moves, Raichu with Discharge in the higher tiers are perfect when you're surrounded by dickheads.
Rule #6: Team tactics are the second-best thing ever.
Example: Whenever somebody wanders off or if you need to turn off attacking to sneak away after tossing down petrification.
Rule #7: Screw weather.
Example: Anywhere, any kind, anytime really. Higher tiers occasionally have fixed weather on certain floors.
Rule #8: Speed is awesome.
Example: Fraxure and Haxorus only show up in the really high tiers, but in your hands with Dragon Dance, you can like, pump up, saunter over to a dickhead, and Dual Chop them into oblivion.
Rule #9: Pikachu/Raichu is the worst thing you can be.
Example: First off, the AI is actually decent at handling them - especially if you play with the move settings. Anything that you might want to do with it, you could do better with another Pokemon or the AI can do for you.
Rule #10: Don't count on your teammates for anything, because most of the fighting will invariably happen in corridors.
Example: What it says. The exception is Feint (on Pikachu and Raichu), Aqua Jet (on Dewott and Samurott), and a few oddballs like Discharge.
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