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I just want to know one thing about modern RPGs.

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Who in the blue HELL decided it was a good idea to let you control only one character in battle?

This is in regards to Final Fantasy XIII being turn-based, but you still only being allowed to control only one character at a time. If that weren't enough, controlling your other characters is impossible. It's not like in XII, where you can use Gambits or whatever, or like in KH, where you can indirectly control them through your own actions. All you can do is control the one character and basically tell everyone else to either heal or attack.

Honestly, I'd go as far to say action RPGs are killing the whole genre. In fact, it's already dead. Just one seemingly trivial gameplay change has rendered them nearly unplayable. Why even do it in the first place!? All they do now is cater to people who like explosions and special effects. And while I love a good boom, it's not a solid enough foundation for something. Michael Bay.

Well, see you guys at Final Fantasy XV (since XIV is going to be another MMORPG).

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  1. $aturn¥oshi's Avatar
    I liked the battle system in FFX...
  2. Dragoon Rider's Avatar
    Quote Originally Posted by $aturn¥oshi
    I liked the battle system in FFX...
    Me too, I especially liked X-2, but, I think they were the same, but, I'm not dure...
  3. Dogasu's Avatar
    The Final Fantasy games have *always* been about experimentation. Unlike, say, the Pokemon games and their whole "play it safe" attitude, Final Fantasy games tend to take risks. I don't see how XIII is being any different in that regard.

    Besides that, it seems a bit silly to me for you to be complaining about a battle system in a game that isn't even out yet.

    For all we know, Final Fantasy XV will go back to the old school, turn-based combat.
  4. Keldora Dragon's Avatar
    Quote Originally Posted by Dogasu
    The Final Fantasy games have *always* been about experimentation. Unlike, say, the Pokemon games and their whole "play it safe" attitude, Final Fantasy games tend to take risks. I don't see how XIII is being any different in that regard.

    Besides that, it seems a bit silly to me for you to be complaining about a battle system in a game that isn't even out yet.

    For all we know, Final Fantasy XV will go back to the old school, turn-based combat.
    I don't really agree too much on the Pokemon part...I thought they took a bold risk with Colosseum and XD and their "darker" "edgier" stories. Of course they weren't recieved well so sadly they were pushed away. I also thought PMD and the PR games were a refreshing take on the franchise. Again they got fairly mediocre reviews too.

    But I do agree that people should hold judgement on a game until they try it. Who know maybe System Error will end up enjoying FF XIII's system. I also can't wait for FF XIV. I loved FFXI but it was nightmarish after awhile. Hopefully FFXIV will fix at least some of FFXI's issues.
  5. Dogasu's Avatar
    I'm talking about the main games here. Not the side stories.
  6. 1337R34P3R's Avatar
    Quote Originally Posted by Dogasu
    I'm talking about the main games here. Not the side stories.
    the pokémon method is tried and true. sure, it has a bit to be desired, but it works just fine for their primary marketing demographic.
  7. Keldora Dragon's Avatar
    Quote Originally Posted by Dogasu
    I'm talking about the main games here. Not the side stories.
    Yeah you're right with the main games. As 1337 said, it's a tried and true formula. Though I wonder if there ever will be a crossover in game ideas with the main and side games.

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