@Spectrum Achromatic; @Water Max;
@SharKing; @BlueWartortle; @CrackFox; @Satoshi-kun;
Thank you to all.
Happy bulbaversary to youuuuuuuu!
Happy 2nd Bulbaversary!
Happy Bulbaversary! Nice to see the old ones return, even if it's brief or just for a blog entry :))
That moment when you look at something from your past and wonder what the hell you were thinking back then. Believe me, I'm all too familiar with that. XD
Good to see you again, LC.
Originally Posted by Ghetsis-Dennis Also, if you're really angry about this, then why can't you just quit the franchise as a whole? Why have you not quit the franchise over Stealth Rock, competitive value of Pokémon over favourites as well as the imbalace in the metagame? They're not changing anytime soon as 5/6 years have shown.
When you find the answer to my question, you will then see why I heavily advise you never to ask someone why they haven't quit the franchise.
Why the fu*k should I quit a franchise which I have spent atleast 9 years of my life on? I still love the core concept of Pokemon, that is battling, not the way the games are implemented.
Yes, it's the fan's fault that Masuda initially decided to create two Gray versions just for the Unova link feature. Obviously, there was no other way to create the option of sharing data with only one version.
Beat the Elite 4, go to Unova Link. Just click the option and its unlocked.
What's stupid is if you unlock someone else's challenge mode, they don't actually have the key and therefore cannot unlock other people's challenge mode.
[QUOTE=Calliope;bt265469]And that's relevant why? The fact of the matter is a. fans have wanted alternate difficulty for a long time and b. when we got it, it was horribly implemented.[/QUOTE]
And that is why I keep telling everyone how Gen 5 is more controversial than Gen 3 and how it'll lead to the franchise's downfall, because of the demands of longtime fans like Clowncrete.
Originally Posted by Ghetsis-Dennis But if you look at other traditional RPG games, neither of them use difficulty settings. And that's relevant why? The fact of the matter is a. fans have wanted alternate difficulty for a long time and b. when we got it, it was horribly implemented.
The reason why it's unnecessary is because you're still able to outlevel and curbstomp CPUs.
The capability to do something does not imply the inevitability of doing it.
[QUOTE=Calliope;bt265454]A difficulty feature had been on many fans' wishlist for some time. The fact that, when they did add it, it was as a postgame feature that is split between two games, is an understandable point of contention.[/QUOTE]
But if you look at other traditional RPG games, neither of them use difficulty settings. The reason why it's unnecessary is because you're still able to outlevel and curbstomp CPUs.
I quite enjoyed B2W2, I found it different enough. My only real gripe is that I thought the story could have been better managed.
But yeah, I hate the key system (though the one with Black Tower/White Treehollow is fine as a bonus to people who have access to both versions). Challenge mode itself wasn't challenging at all, I wish that they made it...well, harder.
@SharKing; obviously he means that he gets to play the entire game in challenge mode, and not just the post-e4 stuff. And for that you will need two ds'es regardless of the version you have.
[QUOTE=SharKing;bt265461]Actually, it's entirely possible to unlock Challenge Mode in Black 2 with one DS. You must be thinking of Easy Mode.[/QUOTE]
While you do unlock challenge mode after beating the Champion in B2, you can only use it for the post-game stuff. If you restart your B2 game, challenge mode is gone. So in order to get it from the very beginning, you have to have 2 DSes and 2 games or have a friend willing to send challenge mode to you. And keys can only be transferred via IR connection, so the friend has to be someone you can meet up with.
Basically a bunch of fail all around :/
Actually, it's entirely possible to unlock Challenge Mode in Black 2 with one DS. You must be thinking of Easy Mode.