Originally Posted by SharKing I should point out that Scyther, like Scizor, has a massive weakness: Rock. It's also weak to Flying, Fire, Electric, and Ice. Although Scizor's massive weakness to Fire can be worrisome, there's the fact that Fire is Scizor's only weakness.
Also, if I remember correctly, Pinsir can't learn Megahorn for some reason. The only Bugs that can are Heracross, Scolipede, Karrablast, and Escavalier. ah ur right in the megahorn part but the rock weakness doesnt really measure because it is an overall weakness for the whole type like fire is but scizor is still weak to fighting and ground. but like i said scyther is dear to my heart
Also, Scizor has massive Attack and access to plenty of priority attacks, most (in)famously Bullet Punch, letting it dominate just about anyone it feels like if it also has Choice Band/Life Orb, Technician, and a competent user.
I should point out that Scyther, like Scizor, has a massive weakness: Rock. It's also weak to Flying, Fire, Electric, and Ice. Although Scizor's massive weakness to Fire can be worrisome, there's the fact that Fire is Scizor's only weakness.
Also, if I remember correctly, Pinsir can't learn Megahorn for some reason. The only Bugs that can are Heracross, Scolipede, Karrablast, and Escavalier.
You could, technically, get through most of the badge gates before taking on the eighth Gym Leader and you could go to the area west of Route 1 after getting Surf. But yes, the game was too linear in design and I enjoyed the option of an adventure without being "spoon-fed".
the game was overly simplistic in the way you couldnt stray to do ur own thing each new area was directly in line with the next. the previous gens u could travel around the region before u could finally take part in the next stage of the game.
there was no way u could do anything but walk straight through the game. i lost one time my first time through the game and that was my first match with the normal gym. i remember losing time after time in the previous games just in order to beat the next gyms. it was just so condensed that almost everything on the right side of the map was unavailable till after the first time thru the elite 4.
The gym battles have always been linear. The game has always followed a simple formula: Beat first few gyms while learning about the evil organization, eventually have to backtrack to a previous city to foil evil organization's plot, finish beating gyms, beat E4. This game is no different.
The routes are extremely condensed this time around, so your argument about the 8 gyms within the first 9 routes doesn't hold water, and Marvelous Bridge to Route 16 is not half the region.
It may be stuffed with previous generation Pokémon, but, once again, your argument has no value.
And that half of the region is then overstuffed with previous generation pokemon. So much for new region start over.
You're implying that it's not a complete region start over, which is very, very wrong. Once you complete the main storyline, (which is fantastic, complete with Fridge Brilliance,) "new" Pokémon are obtainable. Admittedly, it's odd that they're in a far-off region like Unova, but they're also very rare Pokémon.
Personally, I'm tired of this "poorly-designed Pokémon" argument, which is usually brought on by the inept and ignorant. In reality, many of the Generation I designs were bland and flat-out sucked. There have been lame ideas like Garbage and Ice Cream Pokémon since the series's inception.
Enlarging the region just means more Pokémon battles. And you also fail to realize that they've added more Pokémon in this Generation than they have in any other singular one, exceeding Generation 1, which had 151 Pokémon. They didn't need to add any more Pokémon. Besides, it takes a long time to design them.